Rhodoks have higher Ironflesh skill compared to equivalent troops of. I was actually having a harder time on sieges than on land since cavalry tends to rule the land (If used right.). Mount & Blade: Warband, the stand alone expansion to the action RPG Mount & Blade. Thanks :) And thanks for all the everyone elses answers too C: Khergits - Based off of the Turks and Mongols. Geographical location and topography support the mountainous northern borders of Italy. Rhodoks - Heavily inspired by Italians, but sadly no traces of the Western Roman Empire :c. Someone else figured this out, so it's vey useful. Generally based off of organized Northern African and Eastern countries. Honestly, the best strategy I have against the Rhodoks is to lead them into the low lands, and drive a heavy wedge of cavalry through there formation of archers. Closer to sea level, more level the terrain. If all else fails, get an army of pure Rhodoks Crossbowmen, and shred their shields. Also, you can sort of pick the terrain where you engage by observing the relative altitude above sea level. If all else fails, get an army of pure Rhodoks Crossbowmen, and shred their shields. If your goal is to capture troops and ramsom them off, no worries, hopefully some of your army has some nonlethal blows. I'm dubious of the iron mace here, mostly because it confers blunt damage, and that isn't very good against shields in my experience. They start with slightly more territory than the other factions, but are vulnerable to internal dissent. At the start of Bannerlord, the Vlandians are ruled by King Derthert. Ruled by King Derthert, it occupies the western coast of the Calradian continent. After conferring with the wiki, the Bardiche is also a good weapon, but I doubt you'll be on foot, but maybe. Vlandia is a faction in Mount & Blade II: Bannerlord. Originally posted by Carefulrogue:Axes have a bonus against shields, so that would likely be your best bet.
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